Aerospace Engineering Training using Mobile & Augmented Reality
Sherly Chiech, Instructional Designer, Temasek Polytechnic
In this interactive session, participants will get to experience what our students in the Aerospace Engineering Diploma in Temasek Polytechnic experience in their learning journey. There are two exhibits on display; Augmented Reality and 3D mobile simulation based learning. The Augmented Reality (AR) allows users to take the role as an aircraft maintenance engineer to perform Environmental Control System (ECS) check and detect fault in a safe environment. The 3D mobile simulation based learning allows users to appreciate the internal components of an aircraft’s Gas Turbine Engine and how the engine generates thrust to allow an aircraft to fly.
Sherly Chiech, Instructional Designer, Temasek Polytechnic
In this interactive session, participants will get to experience what our students in the Aerospace Engineering Diploma in Temasek Polytechnic experience in their learning journey. There are two exhibits on display; Augmented Reality and 3D mobile simulation based learning. The Augmented Reality (AR) allows users to take the role as an aircraft maintenance engineer to perform Environmental Control System (ECS) check and detect fault in a safe environment. The 3D mobile simulation based learning allows users to appreciate the internal components of an aircraft’s Gas Turbine Engine and how the engine generates thrust to allow an aircraft to fly.
Presenter
Sherly has been working in the learning and training industry for over 10 years. She is ACTA and DACE certified. She has an extensive experience in designing conventional 2D courseware as well as 3D simulation based learning modules. She is passionate about her work in using learning technology. She was part of a team that successfully won the grand prize award in the InnovJAM VR+Pedagogy contest organised by IAL in May 2017. |
Learning Digitally
Dr Wong Wei Pin (ESD) , Dr Kwan Wei Lek (EPD) & Cynthia Mak (Wiley)
Online learning resources such as WileyPLUS and WileyPLUS Learning Space offer opportunities for learning anytime-anywhere. These two online learning resources provide ebooks for students to read, exercises and assignments with detailed solution and links to the relevant section of the ebooks for students to check their understanding and to practice, interactive applets and animations to help students understand abstract concepts, as well as a gradebook to let the students to keep track of their progress. Two of the Freshmore courses in SUTD: Advanced Math 1 and Physical World have had a pilot run on incorporating WileyPLUS and WileyPLUS Learning Space respectively in the curriculum. We will share with you the way we assimilated these online learning resources platforms into the two courses, as well as the feedback from the students after using them. Participants will also get to experience the Wiley products.
Dr Wong Wei Pin (ESD) , Dr Kwan Wei Lek (EPD) & Cynthia Mak (Wiley)
Online learning resources such as WileyPLUS and WileyPLUS Learning Space offer opportunities for learning anytime-anywhere. These two online learning resources provide ebooks for students to read, exercises and assignments with detailed solution and links to the relevant section of the ebooks for students to check their understanding and to practice, interactive applets and animations to help students understand abstract concepts, as well as a gradebook to let the students to keep track of their progress. Two of the Freshmore courses in SUTD: Advanced Math 1 and Physical World have had a pilot run on incorporating WileyPLUS and WileyPLUS Learning Space respectively in the curriculum. We will share with you the way we assimilated these online learning resources platforms into the two courses, as well as the feedback from the students after using them. Participants will also get to experience the Wiley products.
Presenters
1) Wong Wei Pin holds a PhD in Mathematics from Brown University. He teaches Advanced Maths I and is passionate about teaching Maths. 2) Kwan Wei Lek received his PhD degree at the Department of Materials Science and Engineering from the University of California, Los Angeles. Prior to SUTD, Wei Lek was a lecturer at the Singapore Polytechnic for 7 years and an adjunct faculty at the Singapore Institute of Technology. He currently leads a group focusing on organic photo voltaic, organic dyes and printed electronics. 3) Cynthia Mak has been with Wiley for 16 years and is based in Singapore. Cynthia has served various roles from sales to account management and is now the Marketing Director, managing marketing for the Knowledge and Learning business. She works closely with various partners and clients throughout Asia including CFA Institute (CFA), Asian Institute of Chartered Bankers (AICB), Singapore Accountancy Commission (SAC), Malaysian Institute of Accountants, (MIA) and NetEase. |
Robotizing Fablab
Vincent Tang, Assistant Director, Fabrication Lab.
The Fabrication Lab (Fab Lab) and its Satellite Fab Labs aim to allow students to design and build virtually “almost anything” with high-performance machines such as Laser Cutting and Engraving systems, 3D Printers, Plastic Injection Molding machines, vertical sanders, Water-jet Machining Centers, Vertical Injection Molding machines, etc. Faculty, researchers and students are able to access valuable expertise and resources to transform their creative ideas into tangible products, and eventually, into meaningful outcomes and innovations to serve societal needs. The Fab Lab supports SUTD’s strong interdisciplinary design-focused pedagogy that emphasizes theory and practical work. As part of the SMART Campus initiative, FabLab has deployed robots for monitoring, surveillance and communication. In this session, Vincent and his team will share their experiences and learnings in their journey to engage a robot. Participants could interact with the robot as well as try operating it.
Vincent Tang, Assistant Director, Fabrication Lab.
The Fabrication Lab (Fab Lab) and its Satellite Fab Labs aim to allow students to design and build virtually “almost anything” with high-performance machines such as Laser Cutting and Engraving systems, 3D Printers, Plastic Injection Molding machines, vertical sanders, Water-jet Machining Centers, Vertical Injection Molding machines, etc. Faculty, researchers and students are able to access valuable expertise and resources to transform their creative ideas into tangible products, and eventually, into meaningful outcomes and innovations to serve societal needs. The Fab Lab supports SUTD’s strong interdisciplinary design-focused pedagogy that emphasizes theory and practical work. As part of the SMART Campus initiative, FabLab has deployed robots for monitoring, surveillance and communication. In this session, Vincent and his team will share their experiences and learnings in their journey to engage a robot. Participants could interact with the robot as well as try operating it.
eLearning in English Writing
Angeline and Kuay Thuan Hooi, Centre for Writing and Rhetoric (SUTD)
Online learning is one of the ways in which modern education has been revolutionalized Hence, there has been much interest in digitalizing courses and using videos for teaching and learning. The students can assess the video and learn on their own, without the physical presence of a teacher in the classroom. While there are many online resources available, educators might want to produce their own videos, which cater to their own needs as well as to the learning needs of their students. This sharing session aims to provide a model that lists the steps involved in converting a traditional lesson into an online video, as well as explaining the rationale for having each step.
Angeline and Kuay Thuan Hooi, Centre for Writing and Rhetoric (SUTD)
Online learning is one of the ways in which modern education has been revolutionalized Hence, there has been much interest in digitalizing courses and using videos for teaching and learning. The students can assess the video and learn on their own, without the physical presence of a teacher in the classroom. While there are many online resources available, educators might want to produce their own videos, which cater to their own needs as well as to the learning needs of their students. This sharing session aims to provide a model that lists the steps involved in converting a traditional lesson into an online video, as well as explaining the rationale for having each step.
Presenters
1) Thuan is an English instructor in the ILP programme. She has a background in linguistics, broadcasting and speech and communication. Thuan has worked as a writer, interviewer, producer and presenter of current affairs programmes in Singapore’s flagship broadcasting station and continues to be involved in writing projects and voiceover recordings for documentaries and corporate videos. 2) Angeline Ang is currently the Lead for the English Section in SUTD, as well as the Subject Lead for the SM2 English and HASS programme. She also serves as a writing advisor for Capstone. Together with her team, she is responsible for conducting the annual EWET and designing the FEP 1 curriculum. |
Gamification Technique for Games Beyond Entertainment
Yogabratu Datu, Game Designer, Game Lab
SUTD Game Lab, set up in collaboration with MIT in 2012, pioneers a unique model of game experimentation, education, and training that will propel the Singapore game landscape to new heights. The Game Lab partners and collaborates with various stakeholders to design and develop games for educational and training purposes. In this session, Yoga will share examples of games developed by the team for these purposes and the underpinning Octalysis framework. Participants will also get to try out the various games and find out what sort of support Game Lab offers if one wants to develop games for educational purposes.
Yogabratu Datu, Game Designer, Game Lab
SUTD Game Lab, set up in collaboration with MIT in 2012, pioneers a unique model of game experimentation, education, and training that will propel the Singapore game landscape to new heights. The Game Lab partners and collaborates with various stakeholders to design and develop games for educational and training purposes. In this session, Yoga will share examples of games developed by the team for these purposes and the underpinning Octalysis framework. Participants will also get to try out the various games and find out what sort of support Game Lab offers if one wants to develop games for educational purposes.
Presenter
Datu YogaBrata is a Game Designer at SUTD Game Lab, where he focuses on designing games for purposes beyond entertainment. Prior to his current appointment, Yoga took Game Design diploma course with DigiPen Institute of Technology, Singapore. Then, Yoga worked at various game development studios in Singapore. He was also a lecturer in Game Design Diploma at School of Technology for the Arts, Republic Polytechnic. Yoga received his Bachelor of Electrical & Electronic Engineering from Trisakti University Jakarta, and Master of Information Technology from University of Sydney. |
Augmented and Virtual Reality for Education
Aravind Kandiah & Koh Kai Wei
This session will showcase an Augmented Reality (AR) application developed to teach math concepts to students. The app allows students to visualize complex math graph functions in 3D in order to obtain a better spatial understanding of the functions. Participants could try out the app and also find out the presenters how they could go about designing and developing AR objects.
Aravind Kandiah & Koh Kai Wei
This session will showcase an Augmented Reality (AR) application developed to teach math concepts to students. The app allows students to visualize complex math graph functions in 3D in order to obtain a better spatial understanding of the functions. Participants could try out the app and also find out the presenters how they could go about designing and developing AR objects.
Presenters
Aravind SK (top) and Kai (bottom) believe in leveraging immersive technologies such as AR and VR to help augment the way we teach, view the world and create more memorable experiences. Their passion for this endeavor is reflected in the products they have built. From an augmented reality math application to help students understand complex math functions to building a virtual reality music production suite to teach people how to produce music. |